“Skills for kills, Agent.” Yes, the orbs are back in all their glory and there are even more to collect. Most of the story elements come from collecting data towers that gives some insight on the bosses, as well as from Echo and the Director, but you’ll be so busy blowing stuff up that you’ll likely not care. The story does advance to be a bit darker towards the end when you find out exactly what Terranova is doing, but it’s nothing like Crackdown 1‘s Director twist. You aren’t going to get invested in any of the characters, you won’t get any back story or complicated story lines, Crackdown 3 is gameplay first. Unfortunately, all of your power has been drained and you’ll need to regain your power to take down Terranova.įor the most part the story takes a back seat to the gameplay and action, and while it’s there, it certainly isn’t anything to care about. Using the remaining DNA found at the crash site, the rebellion leader Echo and the Agency team up to regenerate your Agent to continue your task. As is tradition, things go wrong and the entire crew gets vaporized, but a local rebellion sees what happens and comes to help. The Agency catches wind of this and sends a crew of Agents to take them down and free the people. In Crackdown 3, Terranova is the evil corporation that is taking over the island city of New Providence, enslaving the people and ruling with an iron fist. The Agency Director is back with his wonderful voice over and one liners, regardless of the events from the first game. Does it live up to the hype or did the development hell take its toll? Let’s get crackin’ down!Ĭrackdown 3 may be the third installment in the series, but it forgets everything that happened in the first two games. Anyway, five years later, multiple delays, development hell that saw multiple developers giving input, and we finally have Crackdown 3 to play. We witnessed some of the most impressive destruction physics ever and the wow factor was the fact that an online server was calculating it and not your local hardware. A technology that would harness a combined power of up to twelve Xbox One’s. Five years in development and this is the game we got? In 2014 we got a tease for Crackdown 3 that promised a lot in the form of a new technology.
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